package hut.ai.team.actor;

import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable;

public class Image extends com.badlogic.gdx.scenes.scene2d.ui.Image {
	public Image(TextureRegion region) {
		super(region);
		setOrigin(getWidth() / 2, getHeight() / 2);
//		translate(getWidth() / 2, getHeight() / 2);
	}
	
	public Image(TextureRegionDrawable drawable) {
		super(drawable);
		setOrigin(getWidth() / 2, getHeight() / 2);
	}
}
